Early Access (Showcase) -> Release
- Nathan Robinson (lead artist)
- Mar 21, 2018
- 2 min read
After the showcase I added an overworld to the game (a map which appears before each level showing which stage of the water cycle the player is on).
I also finished the VR level, adding all the assets. I rigged a model of a low poly dog and created various animations for it to be used in the VR experience. I added blueprints, Unreal Engine® code, to the trees, windmill and lighthouse and created a map and an instruction board that the player can bring up on a button press.

Upon review of the showcase feedback, a beta-tester suggested that we could implement an ‘overworld’ to give the player a prompt on what stage they are on, in the water cycle at that specific level. I felt that this was a really good idea to implement; however trying to recreate a map would have taken me a large amount of time to implement. Instead of creating a full overworld I went for a ‘billboard’ approach that would flash up after the player is given the level that they are on. I am happy with this addition to the game and it emphasises the educational aspect, yet does not place a burden on the fun side.

When creating the VR I initially finished the terrain and added all the remaining assets I had gathered or created. Firstly, I wanted the trees to look slightly varied and wanted some movement within some different areas of the map. I solved this by applying blueprints that would rotate the windmill blades and a beacon around the lighthouse. I also added materials to the trees that alter the colour depending on their position on the level. I think these additions made the level look more vibrant and gave it more interest.

The development of the VR experience was rewarding, despite the previously mentioned issues. I aspire to be a level designer so this was something I really enjoyed. Although I did face some problems, such as scaling and importing the dog’s animations, they were not too difficult to solve with the help of more research into techniques.
If I had more time I would have liked to create more 3D assets myself but I could not because of time constraints. Also I would have liked to add more animals and animations myself to make the level feel more populated.
Overall, after the feedback given at the full release presentation, I feel the whole project was successful. People enjoyed both the game and the VR, and commented that the both complemented each other and even praised the narration demonstration in the VR video shown.
I look forward to receiving more feedback at the final release showcase in a months’ time.




















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